For PE leads and School Games Organisers

How to run a skipping league

A one-off skipping festival is a great day for the children who go. A league keeps every child skipping all year: class against class in your school, or school against school across your area, with no travel.

Four things every good skipping league needs

  • One event everyone can doThe 30-second speed challenge: one rope, one counting rule, thirty seconds.
  • A fair score for every classNot a total (big classes win) and not just the best few (the sporty children carry it). See below.
  • Rounds, not a one-offA new round each half term keeps it fresh and gives every child another go at a personal best.
  • Results that come back quicklyA table the class can see the same week, and certificates at the end of each round.

🪢 Check the ropes before round one. If half the class has tangled, too-long or too-light ropes, the table measures the ropes, not the skipping. One rope per child, the right length for their height – why not all skipping ropes are equal.

A league in your school: class against class

Intra-school competition that the whole school takes part in, run in PE lessons, at playtime or as a brain break.

1

Set your rounds

Use half terms as rounds. Every class skips at least once each round, and you crown round, term and whole-year champions. Give the league a purpose too, such as more pupils active more often, so it counts as a competition with a clear intent.

2

Use one counting rule

Count 1 every time the rope passes under the feet; steps count, and after a trip the count carries on. The free voiced timer starts and stops everyone together. Full rules and expected scores are in the 30-second challenge.

3

Score classes fairly

Use the class average of the best 80%. Every pupil on the register is counted and a missing score counts as zero, then the lowest 20% are dropped before averaging.

  1. A class total favours big classes: 30 pupils will always beat 18.
  2. A plain average punishes a class with a few children absent.
  3. The best-80% average gives classes of 6 to 30 the same chance, and still rewards getting everyone to skip.

Compare classes within the same year group. A Year 6 class will always out-skip a Year 1 class, so a whole-school prize should compare each class with the expected score for its year group.

4

Record every go, celebrate often

Record every go so you can show how active each class has been, and use each pupil's best for the table. Share the table in assembly, give certificates for the fastest and the most improved, and let Young Leaders count and run sessions.

A league across your area: school against school

For School Games Organisers and Active Partnerships. Instead of one festival for a few pupils from each school, every class in every school takes part, in its own hall, in the same weeks.

1

Agree the format with your schools

Same event, same counting rule, same rounds, same way of scoring classes. Send schools the 30-second challenge page and the timer so every hall runs it the same way.

2

Collect the scores without a spreadsheet

The hard part of a virtual competition is collating results. Ask schools to enter scores online in the round, not email them to you afterwards, so the area table builds itself and nobody retypes anything.

3

Add short challenges

A one- or two-week challenge inside a round keeps schools coming back: most improved, most active, a Year 6 transition challenge, or an area skip total where every skip in the area adds to one shared number.

4

Finish with an area final

The top classes in each year group from the area table meet for a one-day final, with teams of skippers adding their 30-second scores together. Publish the results for parents and governors, like the area finals results.

Doing it yourself, or using the Virtual Skipping League

You can run all of this on paper and a spreadsheet. The Virtual Skipping League does the fiddly parts for you, free:

JobOn paper and a spreadsheetVirtual Skipping League
Entering scoresSheets collected and typed upTyped, uploaded or tapped in on a phone; Young Leaders can send scores for a teacher to approve
Fair class scoresBest-80% averages worked out by handWorked out automatically, with every pupil counted
League tablesUpdated when someone has timeLive for your school, area, county and the whole country
CertificatesMade and printed by handReady to print for pupils and champion classes
School Games Mark evidenceCounted up at the end of the yearBuilt as you go: participation, girls and boys, least active, young leaders
Area challenges and finalsEmails and spreadsheets from every schoolSet up in the SGO view; schools see them on their dashboard

Questions people ask

Does a skipping league count towards the School Games Mark?

A league between classes counts as intra-school competition when it has a clear purpose. A league between schools counts as inter-school competition when your School Games Organiser runs it. Either way it gives evidence on participation, girls and boys, least-active pupils and young leaders.

How long does it take each week?

About five minutes a class: thirty seconds a skipper, with half the class skipping while the other half counts.

Is it fair to small schools?

Yes, because classes are scored on the average of their best 80%, not totals, and whole schools are compared with the expected score for each year group.

Can children with SEND take part?

Yes. Stepping over the rope counts, every child has their own personal best to beat, and the most improved awards are open to everyone.

What does it cost?

Nothing. The Virtual Skipping League is completely free for every school and every School Games Organiser, now and after the PE and sport premium ends.

Start your league this half term

Register your school in a few minutes, or get your free SGO login and invite the schools in your area.

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